Jan 16, 2008, 01:31 AM // 01:31
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#21
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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[skill]animate flesh golem[/skill]
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Jan 16, 2008, 01:34 AM // 01:34
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#22
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Krytan Explorer
Join Date: Aug 2005
Location: New Zealand
Guild: Retired :)
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You guys realize you rezzed a thread from may 2005? lol. We have templates now.
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Jan 16, 2008, 01:44 AM // 01:44
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#23
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Jungle Guide
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This is a bad idea because it goes against the fundamental reason as to why you only have 8 skill slots; it forces you to put more thought into what build you use and where you use it. If you wanted to be able to change your build while out of town, you might as well ask for more skill slots instead, and for a removal of the 1 elite per bar limit.
Since you can map travel pretty much instantly, why not just save different builds to templates and change to those templates in town? If you are unable to make do w/ only 8 skills while between towns/outposts, then perhaps you just don't "get" the point of only being able to have 8 skills at any one time....
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Jan 16, 2008, 01:48 AM // 01:48
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#24
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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/signed
I am completely for this. This could simply appear over the weapons bar when in outposts. It'd be really useful for my characters, to switch from sword, axe, hammer, and a pve build.
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Jan 16, 2008, 01:53 AM // 01:53
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#25
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Academy Page
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Quote:
Originally Posted by Biostem
This is a bad idea because it goes against the fundamental reason as to why you only have 8 skill slots; it forces you to put more thought into what build you use and where you use it. If you wanted to be able to change your build while out of town, you might as well ask for more skill slots instead, and for a removal of the 1 elite per bar limit.
Since you can map travel pretty much instantly, why not just save different builds to templates and change to those templates in town? If you are unable to make do w/ only 8 skills while between towns/outposts, then perhaps you just don't "get" the point of only being able to have 8 skills at any one time....
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ok for 1.......he specifically stated that you could only use it while in town lol no one is asking for the ability to switch skills out side of town.
second this thread was from 2005 long before skill templates were thought of so leave it alone lol, the problem has been solved
Biostem L2read posts before replying.
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Jan 16, 2008, 01:55 AM // 01:55
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#26
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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Major Necro Ressing >.>
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Jan 16, 2008, 02:01 AM // 02:01
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#27
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Krytan Explorer
Join Date: Jan 2007
Location: Michigan
Guild: Blades of Burning Shadows [GoDT]
Profession: R/
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Inserts "witty" thread rez picture... Hasn't this already been somewhat implemented with templates...
Closed IMO, super thread rez and has already been implemented.
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Jan 16, 2008, 02:14 AM // 02:14
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#28
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Furnace Stoker
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/signed Yeah we don't have em yet so sure!?
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Jan 16, 2008, 02:44 AM // 02:44
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#29
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: [Scar]
Profession: N/Me
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/signed, this way, i can use mending, fleshgolem and frenzy at one time.
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Jan 16, 2008, 05:56 AM // 05:56
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#30
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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WTF guys! This idea was implimented almost a year ago.
Don't bump a useless thread!
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